math/big.Float.mode (field)

14 uses

	math/big (current package)
		float.go#L67: 	mode RoundingMode
		float.go#L201: 	z.mode = mode
		float.go#L224: 	return x.mode
		float.go#L437: 	if sbit == 0 && (rbit == 0 || z.mode == ToNearestEven) {
		float.go#L459: 		switch z.mode {
		float.go#L684: 		z.mode = x.mode
		float.go#L1484: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1551: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		floatmarsh.go#L46: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L80: 	oldMode := z.mode
		floatmarsh.go#L83: 	z.mode = RoundingMode((b >> 5) & 7)
		floatmarsh.go#L98: 		z.mode = oldMode
		ftoa.go#L377: 	x = new(Float).SetPrec(n).SetMode(x.mode).Set(x)